1 post tagged “buggles”
ahhh, I read Chloe's post on MTV and I thought to myself, why, of course it is online! THE MTV! Just as everyone is plugged in these days to either stream something or the computer, WE were tied to MTV. Broadcast 24/7, we could not wait to watch the latest release of a music video. We were transfixed, transported, lost hours of sleep watching and listening. Bothered neighbors with noise (you could not listen to them with the sound turned down, could you?). I know, hard to believe mild-mannered Clark Kent was really Superman in her youth, but it is true.
I recall the hours we would spend discussing how we'd redesign these videos, tailor them to our preferences. That, my friend was in the early 1980's. Reality has become fact. I think the Buggles need to put out a new album, Streaming killed the Video Box (or Long Tail version: iTunes killed the radio star). Realize there were more sophisticated videos that this in the 1980's. They were applying a style familiar to "modern" Tv and movies of the 1950s and 1960s.
Low and behold, apparently this song inspired more than my little brother to dance around the kitchen. I lost track of how many people have made "home" videos on youtube to this particular song. For a songster at least 12 years out of fashion, what better advertisement? Everyone should make a "dancing with yourself " vid, eh?
i found this one interesting, using an animation gaming platform to make a video with an existing music audio file. Well, they could have cut and pasted existing video/tv/movie footage like this one did...
I realize I am already keeping my coursework separated (sorry Drew/Kathy). However, I think these two classes are proving to be complementary. Reading Kathy's assignment:
I found myself carrying these concepts forward when I read Chloe's blog and began looking for some of Landau's suggestions for creative use of movie/video/gaming digital media, were DRM not a barrier. Dancing With Myself-The Sims 2 fits the bill as does messing with the audio on R. Gere's Shall We Dance as shown in the previous blog.[ Landau, S., Stratulate, R., and Twilleager, D. (2006). Consumers, fans, and control: what the games industry can teach Hollywood about DRM. In Proceedings of the ACM workshop on Digital rights management, October 30, 2006, Alexandria, VA. Accessed 28 June 2007 from ACM Digital Library. ACM 159593555X/ 06/0010. ]
As these examples were not integrated directly into the site, are drawn from a site (youtube) that is all about shared stream products, they don't meet the needs of the assignment and I will endeavor to find a site that does. However, I thought the ah-hah and history recall worth the share.